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battle_mechanics [2021/04/19 05:08]
antidale [The Timer System] - removing dead video links
battle_mechanics [2021/06/27 21:49] (current)
wylem [Number of hits] Clarification by Scythe and C&C
Line 36: Line 36:
 **Accuracy** is **weapon base accuracy + level/4**. \\ **Accuracy** is **weapon base accuracy + level/4**. \\
 \\ \\
-Several things effect accuracy as well, most notably being in the back row. If you don’t have the longrange ​bit set, attacking from the back row halves accuracy, and if your target is in the backrow, ​accuracy is also halvedThis means accuracy can be 1/4th its value if both conditions are active. \\ +Several things effect accuracy as well, most notably being in the back row. If you don’t have the long-range ​bit set, then: 
-A list of all accuracy modifiers can be found [[formulas#​other_modifiers|here]]\\+  * Your accuracy is halved when attacking from the back row 
 +  * Your accuracy is halved ​when attacking enemies in their own back row 
 +This means accuracy can be 1/4th its value if both conditions are active. \\ 
 + 
 +A list of all accuracy modifiers can be found [[formulas#​other_modifiers|here]].\\
 \\ \\
 For each attack multiplier, a random number is rolled, and based on accuracy its determined if it hits or not. So for 10 attacks with 80% accuracy, about 8 of them should hit, though this could be more or less.\\ For each attack multiplier, a random number is rolled, and based on accuracy its determined if it hits or not. So for 10 attacks with 80% accuracy, about 8 of them should hit, though this could be more or less.\\
battle_mechanics.txt · Last modified: 2021/06/27 21:49 by wylem