Site Tools


alpha:changelog

This is an old revision of the document!


Free Enterprise 5.0 Alpha Changelog

v5.0.0-a.2 (September 17 2025)

New Flags

  • Added objective quest_kaipoinn.
  • quest_burnmist is no longer in the tough quest list.
  • Added objective rewards: somadrop, random, item, and various specific item tier ranges.
    • random gives a 80% chance of a random tier 6-8 item, a 10% chance of a character, and a 10% chance of the superweapon.
      • These weights and tiers will likely be adjusted in a future update.
    • item gives a non-key item using tier weights based on the T flag setting. Currently equivalent to a “zonk” from a Gated Quest.
    • All random item rewards respect Tplayable and -noadamants.
  • Added Kunweighted, which causes all key item checks to be weighted equally.
    • This is equivalent to the fork flag by ScytheMarshall.
  • Added Cpartner:* flags, which can specify:
    • Any individual character
    • any, which, like Cstart:any, gives any of the 12 characters regardless of Cno: or Conly:.
    • relaxed, which allows restricted characters, but does not force a character reward on Kchar.
    • char, which forces the partner reward to be a character even if Kchar is enabled.
    • kicheck, which replaces the partner with a key item check, even if Kchar is not enabled.
  • Added Bmaybe, which allows up to two of each boss.
  • Added Bno:* to exclude specific bosses.
    • Up to 34 bosses can be excluded.
    • Excluded bosses will be replaced with duplicates of allowed bosses.
    • On Bstandard and Bmaybe, the number of duplicates of any given boss will be minimized. i.e., there will not be three instances of a boss unless there are at least two instances of every other boss in the seed.
  • Added Bwhichbez and Bwhybez.
    • These are based on the fork flags by sgrunt, though the spell lists differ slightly.
  • Added Xkicheckbonus:* and Xzonkbonus:*flags, which give an experience bonus for each key item check and each zonk (a key item check that doesn't give a key item or character reward).
    • The starting item and starting partner checks do not count towards these bonuses.
    • Based on the fork flags by Galeswift and ScytheMarshall.
  • Added Xmaxmulti:* flags, which can add a cap for the experience multiplier.
    • The cap can be set at or below 100%, which means experience will be reduced and bonuses will have no effect.
  • Added Xbonuses:mul. By default in 5.0.0-a.2, bonuses of different types are added together. This flag will set them to be multiplied instead.
    • The low-level boost (slingshot) still always gives twice the experience the other characters get.
  • Added Xobjbonus:33.

Flag Changes

  • Changed Xobjbonus behavior to be more intuitive.
    • Previously it summed up all of the distinct “normal” objectives, and omitted “do X objectives from group Y” tasks. Objectives that were used in multiple groups were only counted once.
    • Now it sums the total number of completed tasks in each group, including “do X from group Y”.

Gameplay Changes

  • The experience multiplier is now shown when experience is received from battle.
  • Added a visual indicator for critical hits that does not require Flash Effects to be enabled.
    • Uses a yellow color for the damage text, with some slight color cycling.
  • Ethers and Elixirs now sell for the normal amount, rather than 1 GP.
  • The Zeromus sprite details can be viewed after completing the game by talking to an NPC in Toroia Hospital.
    • Note that currently most Zeromus sprites do not have any metadata beyond a name.
  • Zeromus can be fought after completing the game by talking to an NPC in Toroia Hospital.

Website

  • Added a flagset preset: “Sample Standard”, which is an example of a possible “standard” tournament/ladder flagset in 5.0.
  • Updated some of the existing 5.0 sample flagsets to use new flags.

Fixes and Improvements

  • Updated the Zeromus sprite and harp song pools (610 sprites, 598 songs).
  • Updated the Key Item Tracker menu to show the do_X: threshold for key items obtained from objectives.
  • Fixed most of the rounding errors in experience bonus calculations.
  • Greatly improved performance of experience bonus calculations. (Thanks ScytheMarshall for helping with the math!)
  • Added more Bwhichburn options, which were accidentally omitted from 5.0.0-a.1.
  • Fixed a bug with Paladin Cecil and Adult Rydia getting starting weapons on -wacky:fistfight.
  • Fixed a bug where the music stopped after receiving an objective reward from a MIAB.
  • Fixed several bugs where the music stopped after receiving an objective reward from various cutscenes.
  • Fixed a bug where the Mist cutscene battle sometimes showed Rydia instead of a treasure chest when the reward was an item.
  • Fixed a bug where the Mist character's fashion palette was not correct in the cutscene battle.
  • Fixed the in-game item description for UniHorn.
  • Various auto-tracking fixes and improvements.

v5.0.0-a.1 (May 31 2025)

  • Initial alpha release. Full changelog coming eventually.
alpha/changelog.1758129799.txt.gz · Last modified: 2025/09/17 17:23 by wylem