When a physical attack hits, if it can inflict one or more status effects, the following checks are made:
Status immunity check: Fail if the target is immune to any of the statuses being inflicted.
Evade check: Fail if the target's evade is greater than or equal to the attacker's accuracy.
1)
Hit check: Perform another hit calculation based on the attacker's accuracy and the target's evade, with the number of actual hits as the number of attempts. Fail if the result is zero hits.
2)
Boss bit check: Fail if the boss bit is set.
Existing status check: Fail if the target already has any of the statuses being inflicted.
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Toad/Mini check: Fail if the attacker has Toad or Mini status.
Swoonable monster type check: Fail if the effect includes Swoon and the target is a monster that is either Undead or a Machine.
Status priority check: Fail if
status priority would prevent this status from being inflicted.