Table of Contents

FuSoYa

Strategy and Tips

FuSoYa starts at level 50 and, if the C:nekkie flag is disabled, also starts with extremely good equipment.

If the -vanilla:fusoya flag is not enabled, FuSoYa only starts with a handful of spells, as described here. If additional power is needed in the early or mid game, taking on a few extra bosses (including optional ones like the D.Mist spot) can help Fu get much more powerful spells like Virus, Quake or Nuke.

It's also worth noting that, if he has no damaging spells and your other party members are weak, Fu's physical attacks can potentially get you through the earliest bosses as well.

If the -vanilla:fusoya flag is enabled, Fu starts with all of his spells, and can easily solo all but the most difficult boss spots.

Zeromus

Though his stats are not as good as the other mages once they reach end-game levels, FuSoYa makes certain low level strats much faster and more viable.

Equipment Options

FuSoYa Equipment

Special Abilities

Regen

(Requires enabling the j-abilities flag)
Fu becomes unable to act for 10 turns, instead providing a weak, reoccurring heal to the party

Spells

See here for information on how FuSoYa Challenge settings change spell acquisition.

Name Spell Power MP ATB Delay Single Multi. Hit Rate Targeting Hits Boss Notes
Armor(J) 0 9 0 Yes 66 Single/All Yes Increases defense by 5
Berserk 0 18 2 No 50 Single No Inflicts berserk
Blink 0 8 0 No 50 Single Yes Physical immunity for 2 hits
Charm 0 10 2 Yes 75 Single No Inflicts charm
Cure1 16 3 2 No 100 Single/All Yes
Cure2 48 9 2 No 100 Single/All Yes
Cure3 144 18 2 No 100 Single/All Yes
Cure4 288 40 0 No 100 Single/All Yes Single target cast full heals target, Overflow situations for over 16k heals
Dispel(J) 0 12 2 No 70 Single Yes Removes many status effects
Exit 0 10 0 No 100 All Yes Returns to the last overworld map, or leave battle
Fast 0 25 2 No 50 Single Yes decreases speed mod by 3
Float 0 8 2 No 100 All Yes inflicts float status
Heal 0 20 4 No 80 Single Yes Removes many status effects
Hold 0 5 2 Yes 85 Single No Inflicts paralyze
Life1 0 8 0 Yes 75 Single No Revives target with hp=vit*5
Life2 0 52 4 Yes 80 Single No Revives target with max hp
Mute 0 6 4 Yes 90 Single/All No Inflicts mute
Peep 0 1 0 No 99 Single No Gives details about target
Shell(J) 0 10 0 Yes 66 Single/All Yes Increases magic defense by 3
Sight 0 2 0 No 0 Single Yes Zoomed out view of overworld
Size 0 6 8 Yes 50 Single/All No inflicts mini
Slow 0 14 2 No 70 Single/All Yes increases speed mod by 8
Wall 0 30 0 No 75 Single Yes Sets reflect timer for 30 atb ticks
White 340 46 6 No 99 Single Yes Holy element, Inflicts sap if target weak to holy
Name Spell Power MP ATB Delay Single Multi. Hit Rate Element Targeting Hits Boss Reflectable Notes
Drain 20 18 6 No 100 Drain Single Yes Yes Absorbs Hp
Fatal 0 35 10 Yes 60 None Single No Yes Instant Death
Fire1 16 5 2 No 100 Fire Single/All Yes Yes
Fire2 64 15 6 No 100 Fire Single/All Yes Yes
Fire3 256 30 8 No 100 Fire Single/All Yes Yes
Ice1 16 5 2 No 100 Ice Single/All Yes Yes
Ice2 64 15 6 No 100 Ice Single/All Yes Yes
Ice3 256 30 8 No 100 Ice Single/All Yes Yes
Lit1 16 5 2 No 100 Lit Single/All Yes Yes
Lit2 64 15 6 No 100 Lit Single/All Yes Yes
Lit3 256 30 8 No 100 Lit Single/All Yes Yes
Meteo 800 99 20 No 100 Holy All Yes No
Nuke 400 50 0 No 100 None Single Yes Yes
Piggy 0 1 12 Yes 10 None Single/All No Yes Inflicts Piggy
Psych 16 0 10 No 100 Drain Single Yes Yes Absorbs MP
Quake 200 30 4 No 100 None All Yes No Misses floating targets
Sleep 0 12 6 Yes 50 None Single/All No Yes Inflicts Sleep
Stone 0 15 4 Yes 30 None Single/All No Yes Inflicts Stone
Stop 0 15 4 Yes 80 None Single No Yes Inflicts Stop (30 ticks)
Toad 0 7 6 Yes 50 None Single/All No Yes Inflicts Toad
Venom 0 2 2 No 90 None Single/All No Yes Inflicts Poison
Virus 128 20 0 No 100 None Single/All Yes Yes Inflicts Sap
Warp 0 4 0 No 100 None self Yes Yes Outside battle, goes to previous room
Weak 0 25 4 Yes 75 None Single No Yes Reduces hp to 1-9

Stats Table

Go to FuSoYa Stats Raw for the full stats table

Stats per level

LV Total HP HP Gains Total MP MP Gains Exp. Str Agil Vit Wis Will
50 1900 (1900 - 1900) 0 - 0 190 (190 - 190) 0 - 0 1007865 10 20 10 40 40
60 2110 (2100 - 2120) 20 - 22 190 (190 - 190) 0 - 0 2076289 10 20 10 40 40
70 2320 (2300 - 2340) 20 - 22 198 (198 - 199) 8 - 9 3828607 10 20 10 40 40
80 2530 (2500 - 2560) 20 - 22 283 (278 - 289) 8 - 9 5955207
90 2740 (2700 - 2780) 20 - 22 368 (358 - 379) 8 - 9 8081807