Added objective quest_kaipoinn.
quest_burnmist is no longer in the tough quest list.
Added objective rewards: somadrop, random, item, and various specific item tier ranges.
random gives a 80% chance of a random tier 6-8 item, a 10% chance of a character, and a 10% chance of the superweapon.
item gives a non-key item using tier weights based on the T flag setting. Currently equivalent to a “zonk” from a Gated Quest.
All random item rewards respect Tplayable and -noadamants.
Added Kunweighted, which causes all key item checks to be weighted equally.
Added Cpartner:* flags, which can specify:
Any individual character
any, which, like Cstart:any, gives any of the 12 characters regardless of Cno: or Conly:.
relaxed, which allows restricted characters, but does not force a character reward on Kchar.
char, which forces the partner reward to be a character even if Kchar is enabled.
kicheck, which replaces the partner with a key item check, even if Kchar is not enabled.
Added Bmaybe, which allows up to two of each boss.
Added Bno:* to exclude specific bosses.
Up to 34 bosses can be excluded.
Excluded bosses will be replaced with duplicates of allowed bosses.
On Bstandard and Bmaybe, the number of duplicates of any given boss will be minimized. i.e., there will not be three instances of a boss unless there are at least two instances of every other boss in the seed.
Added Bwhichbez and Bwhybez.
Added Xkicheckbonus:* and Xzonkbonus:*flags, which give an experience bonus for each key item check and each zonk (a key item check that doesn't give a key item or character reward).
Added Xmaxmulti:* flags, which can add a cap for the experience multiplier.
Added Xbonuses:mul. By default in 5.0.0-a.2, bonuses of different types are added together. This flag will set them to be multiplied instead.
Added Xobjbonus:33.