======Speed Modifier====== This is an in-battle stat that can be raised or lowered by speed modifying spells, and is used as a modifier for nearly all timers in the game. The Speed Modifier starts at 16. It cannot go below 12 or above 32.((If a spell would move it below 12, it is instead set to 12; likewise for going above 32)) ^ Spell ^ Effect on Speed Modifier ^ | Fast | -3 | | Hermes | -8 | | Slow | +8 | | SilkWeb | +16 | =====Applying the Speed Modifier===== The Speed Modifier is applied to a timer according to the following formula: Modified Value = (Original Value * Speed Modifier) / 16 The result is rounded down. It can be thought of as a fraction over 16 that's used as a multiplier. For example, 16/16 (the default value) multiplies by 1, 32/16 (fully slowed) multiplies by 2, and 12/16 (fully fast) multiplies by 3/4. =====How the Speed Modifier is used===== Nearly every [[battle_timers|timer]] in the game has the Speed Modifier applied to it. ====Examples==== * If a character is fully slowed, their spells will take twice as long to cast. * If a character or monster is fully slowed before getting Walled, the Wall will last twice as long. * If an RA2 character has a Speed Modifier below 16, they will effectively be RA1. ====Exceptions==== * Count ignores the Speed Modifier. * The second part of Kain's jump (once he is in the air) always takes 4 ticks.