====== ROM Map (v4.6.0) ====== 20:8000 - 20:FFFF : added code bank 21:8000 - 21:807F : extended shops (shop types) 21:8080 - 21:80FF : item megapricing table 21:8100 - 21:88FF : extended shops (manifests) 21:8900 - 21:897F : title screen display metadata 21:8980 - 21:89BF : actor families 21:89C0 - 21:89FF : character alternate jobs 21:8A00 - 21:8BFF : dimmed job palettes 21:8C00 - 21:8CFF : extended names - code lookup table 21:8D00 - 21:8D8F : *** UNUSED *** 21:8D90 - 21:8FFF : extended names - extra names 21:9000 - 21:AFFF : NPC sprite lookup table 21:B000 - 21:BFFF : extended NPC palette table 21:C000 - 21:CFFF : midiharp score 21:D000 - 21:D1FF : reward slot maps & coordinates 21:D200 - 21:D2FB : ending vignette order 21:D2FC - 21:D2FF : vignette timing values 21:D300 - 21:D4FF : *** UNUSED *** 21:D500 - 21:D6FF : replacement text for ending Mysidian Legend 21:D700 - 21:D7FF : castle baron soldier index table 21:D800 - 21:D80F : version number string 21:D810 - 21:D87F : silly name char lists 21:D880 - 21:D99F : pregame sprite table 21:D9A0 - 21:D9DF : treasure flag init values 21:D9E0 - 21:D9FF : *** UNUSED *** 21:DA00 - 21:DBFF : precalculated formation average levels 21:DC00 - 21:DCFF : flags indicating whether reward slots could contain key items 21:DD00 - 21:DD5F : starter kit / initial inventory 21:DD60 - 21:DFFF : *** UNUSED *** 21:E000 - 21:EFFF : *** UNUSED *** 21:F000 - 21:F0CF : *** UNUSED *** 21:F0D0 - 21:F0EF : randomizer - flags 21:F0F0 - 21:F0F7 : *** UNUSED *** 21:F0F8 : custom weapon proxy item ID 21:F0F9 : randomizer - objective required count 21:F0FA - 21:F0FB : randomizer - max treasure count 21:F0FC : randomizer - objective total count 21:F0FD : randomizer - max number of characters obtainable 21:F0FE : randomizer - max number of key items obtainable 21:F0FF : randomizer - max party size 21:F100 - 21:F47F : *** UNUSED *** 21:F480 - 21:F4FF : randomizer - continue-with-fanfare formations 21:F500 - 21:F5FF : randomizer - boss XP limit break table 21:F600 - 21:F6FF : randomizer - Fusoya challenge spells 21:F700 - 21:F73F : randomizer - lookup table of axtor -> actor for stats/gear/commands 21:F740 - 21:F76F : randomizer - wacky sprite data 21:F770 - 21:F78F : randomizer - lookup table of axtor -> alt palette index 21:F790 - 21:F7AF : randomizer - lookup table of name distinguisher symbols 21:F7B0 - 21:F7FF : *** UNUSED *** 21:F800 - 21:F81F : randomizer - objective IDs 21:F820 - 21:F83F : randomizer - objective thresholds 21:F840 - 21:F86F : randomizer - boss slot -> boss objective lookup table 21:F870 - 21:FFFF : *** UNUSED *** 22:8000 - 22:AFFF : expanded Zeromus CHR data 22:B000 - 22:D7FF : *** UNUSED *** 22:D800 - 22:DFFF : end credits text 22:E000 - 22:EFFF : reward slot names 22:F000 - 22:F8FF : standing character portraits 22:F900 - 22:F9FF : sound engine program extension 22:FA00 - 22:FFFF : *** UNUSED *** 23:8000 - 23:BFFF : pregame screen text 23:C000 - 23:C7FF : objective description text 23:C800 - 23:FFFF : *** UNUSED *** 24:8000 - 24:FFFF : extended weapon/armor descriptions 25:8000 - 25:FFFF : data blob 26:8000 - 26:FFFF : wacky challenge memory area 27:8000 - 27:FFFF : *** UNUSED *** (32k) 28:8000 - 28:FFFF : alt palette bank 0 :8000-EFFF : CHR data :F000-F17F : palette data :F200-FFFF : data 29:8000 - 29:FFFF : alt palette bank 1 2A:8000 - 2A:FFFF : alt palette bank 2 2B:8000 - 2B:FFFF : alt palette bank 3 2C:8000 - 2C:FFFF : alt palette bank 4 2D:8000 - 2D:FFFF : alt palette bank 5 2E:8000 - 2E:FFFF : alt palette bank 6 2F:8000 - 2F:FFFF : alt palette bank 7 30:8000 - 30:FFFF : alt palette bank 8 31:8000 - 31:FFFF : alt palette bank 9 32:8000 - 32:FFFF : alt palette bank 10 33:8000 - 33:FFFF : alt palette bank 11 34:8000 - 38:FFFF : *** UNUSED *** (32k x 5) 39:8000 - 3F:FFFF : build report