All stats are capped at 99. Modifiers cannot raise them above this cap. =====Strength (STR)===== * **Weapon Attack Power**: STR/4 is added to the base weapon attack power for all characters. If Edge has two weapons equipped, this value is doubled. * **Attack Multipliers**: Characters get one additional attack multiplier for every 8 STR. =====Agility (AGI)===== * **Relative Agility**: [[Relative Agility]] is calculated once at the start of battle, based on each character's AGI relative to the anchor's. * **Attack Multipliers**: Characters get one additional attack multiplier for every 16 AGI. * **Physical Evade Multiplier**: Characters get one additional physical evade modifier for every 8 AGI. * **Magical Evade Multiplier**: Characters get one additional magical evade modifier for every 32 AGI. =====Vitality (VIT)===== * **Physical Defense**: Characters get 1 additional physical defense for every 2 VIT. * **HP After Life1**: Life1 and Life Potions revive a character, setting their current HP to VIT * 5. If a Life Potion is used outside of battle, this value can temporarily exceed the character's maximum HP, though it will be capped once they enter battle. * **Status Effect Timers**: Poison and Gradual Petrification [[battle timers]] are based on VIT. =====Wisdom (WIS) and Willpower (WIL)===== The Willpower stat is used for White Magic. The Wisdom stat is used for all other magic. * **Spell Multipliers**: Characters get one additional spell multiplier for every 4 of the relevant stat. * **Spell Accuracy**: Characters get 1% extra spell accuracy for every 2 of the relevant stat. * **Status Effect Timers**: Paralyze and Sleep [[battle timers]] are based on WIL.((Side note: If Gradual Petrification is inflicted with a physical attack, such as the Medusa Sword, the WIL-based formula is used)) For the following, Wisdom and Will are added together: * **Magic Evade**: Characters get 1% additional magic evade for every 8 combined WIS+WIL. * **Magic Evade Multipliers**: Characters get one additional magical evade multiplier for every 32 combined WIS+WIL. =====Level===== * **Weapon Attack Power**: Level/4 is added to the base weapon attack power for all characters except for Yang. If Edge has two weapons equipped, this value is doubled. * **Attack Power (Yang)**: Yang's base attack power is (Level+1)*2, plus STR/4 as mentioned above. * **Physical Accuracy**: All characters get 1% additional physical accuracy for every 4 levels. * **Physical Evade Multipliers**: If a character has a shield equipped, they get one additional physical evade multiplier for every 16 levels. * **Sneak**: The Sneak success chance increases by 1% per level. * **Dart**: Dart damage is calculated by multiplying Edge's level by the darted weapon's attack power. ====Average Party Level==== * **Initial ATB State**: In non-boss fights, the party's average level is compared to the monsters' average level to determine the chances of First Strike, Surprise, and Back Attacks.