====== Free Enterprise 5.0 Alpha Changelog ====== ===== v5.0.0-a.2 (September 17 2025) ===== ==== New Flags ==== * Added objective ''quest_kaipoinn''. * ''quest_burnmist'' is no longer in the tough quest list. * Added objective rewards: ''somadrop'', ''random'', ''item'', and various specific item tier ranges. * ''random'' gives a 80% chance of a random tier 6-8 item, a 10% chance of a character, and a 10% chance of the superweapon. * These weights and tiers will likely be adjusted in a future update. * ''item'' gives a non-key item using tier weights based on the ''T'' flag setting. Currently equivalent to a "zonk" from a Gated Quest. * All random item rewards respect ''Tplayable'' and ''-noadamants''. * Added ''Kunweighted'', which causes all key item checks to be weighted equally. * This is equivalent to the fork flag by ScytheMarshall. * Added ''Cpartner:*'' flags, which can specify: * Any individual character * ''any'', which, like ''Cstart:any'', gives any of the 12 characters regardless of ''Cno:'' or ''Conly:''. * ''relaxed'', which allows restricted characters, but does not force a character reward on ''Kchar''. * ''char'', which forces the partner reward to be a character even if ''Kchar'' is enabled. * ''kicheck'', which replaces the partner with a key item check, even if ''Kchar'' is not enabled. * Added ''Bmaybe'', which allows up to two of each boss. * Added ''Bno:*'' to exclude specific bosses. * Up to 34 bosses can be excluded. * Excluded bosses will be replaced with duplicates of allowed bosses. * On ''Bstandard'' and ''Bmaybe'', the number of duplicates of any given boss will be minimized. i.e., there will not be three instances of a boss unless there are at least two instances of every other boss in the seed. * Added ''Bwhichbez'' and ''Bwhybez''. * These are based on the fork flags by sgrunt, though the spell lists differ slightly. * Added ''Xkicheckbonus:*'' and ''Xzonkbonus:*''flags, which give an experience bonus for each key item check and each zonk (a key item check that doesn't give a key item or character reward). * The starting item and starting partner checks do not count towards these bonuses. * Based on the fork flags by Galeswift and ScytheMarshall. * Added ''Xmaxmulti:*'' flags, which can add a cap for the experience multiplier. * The cap can be set at or below 100%, which means experience will be reduced and bonuses will have no effect. * Added ''Xbonuses:mul''. By default in 5.0.0-a.2, bonuses of different types are added together. This flag will set them to be multiplied instead. * The low-level boost (slingshot) still always gives twice the experience the other characters get. * Added ''Xobjbonus:33''. ==== Flag Changes ==== * Changed ''Xobjbonus'' behavior to be more intuitive. * Previously it summed up all of the distinct "normal" objectives, and omitted "do X objectives from group Y" tasks. Objectives that were used in multiple groups were only counted once. * Now it sums the total number of completed tasks in each group, including "do X from group Y". ==== Gameplay Changes ==== * The experience multiplier is now shown when experience is received from battle. * Added a visual indicator for critical hits that does not require Flash Effects to be enabled. * Uses a yellow color for the damage text, with some slight color cycling. * Ethers and Elixirs now sell for the normal amount, rather than 1 GP. * The Zeromus sprite details can be viewed after completing the game by talking to an NPC in Toroia Hospital. * Note that currently most Zeromus sprites do not have any metadata beyond a name. * Zeromus can be fought after completing the game by talking to an NPC in Toroia Hospital. ==== Website ==== * Added a flagset preset: "Sample Standard", which is an example of a possible "standard" tournament/ladder flagset in 5.0. * Updated some of the existing 5.0 sample flagsets to use new flags. ==== Fixes and Improvements ==== * Updated the Zeromus sprite and harp song pools (610 sprites, 598 songs). * Updated the Key Item Tracker menu to show the ''do_X:'' threshold for key items obtained from objectives. * Fixed most of the rounding errors in experience bonus calculations. * Greatly improved performance of experience bonus calculations. (Thanks ScytheMarshall for helping with the math!) * Added more ''Bwhichburn'' options, which were accidentally omitted from 5.0.0-a.1. * Fixed a bug with Paladin Cecil and Adult Rydia getting starting weapons on ''-wacky:fistfight''. * Fixed a bug where the music stopped after receiving an objective reward from a MIAB. * Fixed several bugs where the music stopped after receiving an objective reward from various cutscenes. * Fixed a bug where the Mist cutscene battle sometimes showed Rydia instead of a treasure chest when the reward was an item. * Fixed a bug where the Mist character's fashion palette was not correct in the cutscene battle. * Fixed the in-game item description for UniHorn. * Fixed a bug where invincible monsters can be killed by their own reflected spells. * Various auto-tracking fixes and improvements. ===== v5.0.0-a.1 (May 31 2025) ===== * Initial alpha release. Full changelog coming eventually.