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treasure_randomization [2024/07/14 02:19] – [Randomized treasures] Updated for 4.6.0 wylem | treasure_randomization [2024/07/14 02:28] (current) – Updated for 4.6.0 wylem | ||
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There are several randomization levels to customize the contents of the treasure chests throughout the world. (Note that " | There are several randomization levels to customize the contents of the treasure chests throughout the world. (Note that " | ||
- | Note that all randomization levels treat trapped chests | + | Note that all randomization levels treat monster-in-a-box |
Additionally, | Additionally, | ||
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===== Vanilla treasures ===== | ===== Vanilla treasures ===== | ||
- | Under '' | + | Under '' |
If Japanese-exclusive items are excluded from treasure chests (see below), chest contents match the US version of Final Fantasy IV instead. | If Japanese-exclusive items are excluded from treasure chests (see below), chest contents match the US version of Final Fantasy IV instead. | ||
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Under '' | Under '' | ||
- | Untrapped | + | Regular |
* Overworld chest contents are placed in pool 1, and underworld/ | * Overworld chest contents are placed in pool 1, and underworld/ | ||
* 50% of each pool is extracted and combined into pool 3. | * 50% of each pool is extracted and combined into pool 3. | ||
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* Pool 1 treasures are randomly assigned to overworld chests, and pool 2 treasures are randomly assigned to underworld and moon chests. | * Pool 1 treasures are randomly assigned to overworld chests, and pool 2 treasures are randomly assigned to underworld and moon chests. | ||
- | Trapped | + | MIAB chest rewards are shuffled into a single pool, along with the vanilla summon and moon rewards. Non-key-item rewards are taken from this pool, and the rest are distributed at random among the original locations, without regard to where they came from. See: [[key_item_randomization# |
===== Randomized treasures ===== | ===== Randomized treasures ===== | ||
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Applying '' | Applying '' | ||
- | Similarly, '' | + | Similarly, '' |
===== Empty treasures ===== | ===== Empty treasures ===== | ||
- | Players seeking a challenge can use the '' | + | Players seeking a challenge can use the '' |
- | For a similar, less extensive effect, the other randomization levels may be combined with a '' | + | For a similar, less extensive effect, the other randomization levels may be combined with a '' |
To reduce busywork, chests rendered empty by '' | To reduce busywork, chests rendered empty by '' | ||
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Setting '' | Setting '' | ||
- | Normally, tier 1 items in chests are replaced with an equivalent amount of GP, to prevent cluttering up the inventory with weak items. Enable the '' | + | Normally, tier 1 items in chests are replaced with an equivalent amount of GP, to prevent cluttering up the inventory with weak items. Enable the '' |
- | ===== Trapped | + | ===== MIAB chest relocation ===== |
- | Trapped | + | MIAB chests are randomly relocated within their respective dungeons. For example, Eblan Castle contains three MIABs with the same fights as usual, just in different locations. |
- | Note that for technical reasons, the trapped | + | Note that for technical reasons, the MIAB chest in Upper Bab-il will always be positioned somewhere before the drop to the underworld. |
- | Setting the '' | + | Setting the '' |
\\ | \\ | ||
\\ | \\ | ||
< | < | ||
- | ^ Trapped | + | ^ MIAB chest location ^ Number of encounter chests ^ |
| Tower of Zot | 1 | | | Tower of Zot | 1 | | ||
| Eblan | 3 | | | Eblan | 3 | |