This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
treasure_randomization [2021/03/07 04:42] – Add Tmoney info, and describe interaction with sell-price flags b0ardface | treasure_randomization [2024/07/14 02:28] (current) – Updated for 4.6.0 wylem | ||
---|---|---|---|
Line 3: | Line 3: | ||
There are several randomization levels to customize the contents of the treasure chests throughout the world. (Note that " | There are several randomization levels to customize the contents of the treasure chests throughout the world. (Note that " | ||
- | Note that all randomization levels treat trapped chests | + | Note that all randomization levels treat monster-in-a-box |
Additionally, | Additionally, | ||
Line 9: | Line 9: | ||
===== Vanilla treasures ===== | ===== Vanilla treasures ===== | ||
- | Under '' | + | Under '' |
If Japanese-exclusive items are excluded from treasure chests (see below), chest contents match the US version of Final Fantasy IV instead. | If Japanese-exclusive items are excluded from treasure chests (see below), chest contents match the US version of Final Fantasy IV instead. | ||
Line 17: | Line 17: | ||
Under '' | Under '' | ||
- | Untrapped | + | Regular |
* Overworld chest contents are placed in pool 1, and underworld/ | * Overworld chest contents are placed in pool 1, and underworld/ | ||
* 50% of each pool is extracted and combined into pool 3. | * 50% of each pool is extracted and combined into pool 3. | ||
Line 23: | Line 23: | ||
* Pool 1 treasures are randomly assigned to overworld chests, and pool 2 treasures are randomly assigned to underworld and moon chests. | * Pool 1 treasures are randomly assigned to overworld chests, and pool 2 treasures are randomly assigned to underworld and moon chests. | ||
- | Trapped | + | MIAB chest rewards are shuffled |
===== Randomized treasures ===== | ===== Randomized treasures ===== | ||
Line 29: | Line 29: | ||
'' | '' | ||
- | '' | + | '' |
* Under '' | * Under '' | ||
- | * Under '' | + | * Under '' |
- | * Under both, trapped | + | * Under both, monster-in-a-box |
- | '' | + | '' |
- | Applying '' | + | Applying '' |
+ | |||
+ | Similarly, '' | ||
===== Empty treasures ===== | ===== Empty treasures ===== | ||
- | Players seeking a challenge can use the '' | + | Players seeking a challenge can use the '' |
- | For a similar, less extensive effect, the other randomization levels may be combined with a '' | + | For a similar, less extensive effect, the other randomization levels may be combined with a '' |
To reduce busywork, chests rendered empty by '' | To reduce busywork, chests rendered empty by '' | ||
Line 53: | Line 55: | ||
Setting '' | Setting '' | ||
- | Normally, tier 1 items in chests are replaced with an equivalent amount of GP, to prevent cluttering up the inventory with weak items. Enable the '' | + | Normally, tier 1 items in chests are replaced with an equivalent amount of GP, to prevent cluttering up the inventory with weak items. Enable the '' |
- | ===== Trapped | + | ===== MIAB chest relocation ===== |
- | Trapped | + | MIAB chests are randomly relocated within their respective dungeons. For example, Eblan Castle contains three MIABs with the same fights as usual, just in different locations. |
- | Note that for technical reasons, the trapped | + | Note that for technical reasons, the MIAB chest in Upper Bab-il will always be positioned somewhere before the drop to the underworld. |
- | Setting the '' | + | Setting the '' |
+ | \\ | ||
+ | \\ | ||
+ | < | ||
+ | ^ MIAB chest location ^ Number of encounter chests ^ | ||
+ | | Tower of Zot | 1 | | ||
+ | | Eblan | 3 | | ||
+ | | Cave Eblan | 1 | | ||
+ | | Lower Bab-il | 4 | | ||
+ | | Upper Bab-il | 1 | | ||
+ | | Cave of Summons | 1 | | ||
+ | | Sylvan Cave | 7 | | ||
+ | | Giant of Bab-il | 1 | | ||
+ | | Lunar Path | 1 | | ||
+ | | Lunar Subterrane/ | ||
+ | </ |