This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| treasure_randomization [2021/03/07 04:39] – Add Tmaxtier:6 info b0ardface | treasure_randomization [2024/07/14 02:28] (current) – Updated for 4.6.0 wylem | ||
|---|---|---|---|
| Line 3: | Line 3: | ||
| There are several randomization levels to customize the contents of the treasure chests throughout the world. (Note that " | There are several randomization levels to customize the contents of the treasure chests throughout the world. (Note that " | ||
| - | Note that all randomization levels treat trapped chests | + | Note that all randomization levels treat monster-in-a-box |
| Additionally, | Additionally, | ||
| Line 9: | Line 9: | ||
| ===== Vanilla treasures ===== | ===== Vanilla treasures ===== | ||
| - | Under '' | + | Under '' |
| If Japanese-exclusive items are excluded from treasure chests (see below), chest contents match the US version of Final Fantasy IV instead. | If Japanese-exclusive items are excluded from treasure chests (see below), chest contents match the US version of Final Fantasy IV instead. | ||
| Line 17: | Line 17: | ||
| Under '' | Under '' | ||
| - | Untrapped | + | Regular |
| * Overworld chest contents are placed in pool 1, and underworld/ | * Overworld chest contents are placed in pool 1, and underworld/ | ||
| * 50% of each pool is extracted and combined into pool 3. | * 50% of each pool is extracted and combined into pool 3. | ||
| Line 23: | Line 23: | ||
| * Pool 1 treasures are randomly assigned to overworld chests, and pool 2 treasures are randomly assigned to underworld and moon chests. | * Pool 1 treasures are randomly assigned to overworld chests, and pool 2 treasures are randomly assigned to underworld and moon chests. | ||
| - | Trapped | + | MIAB chest rewards are shuffled |
| ===== Randomized treasures ===== | ===== Randomized treasures ===== | ||
| Line 29: | Line 29: | ||
| '' | '' | ||
| - | '' | + | '' |
| * Under '' | * Under '' | ||
| - | * Under '' | + | * Under '' |
| - | * Under both, trapped | + | * Under both, monster-in-a-box |
| - | '' | + | '' |
| - | Applying '' | + | Applying '' |
| + | |||
| + | Similarly, '' | ||
| ===== Empty treasures ===== | ===== Empty treasures ===== | ||
| - | Players seeking a challenge can use the '' | + | Players seeking a challenge can use the '' |
| - | For a similar, less extensive effect, the other randomization levels may be combined with a '' | + | For a similar, less extensive effect, the other randomization levels may be combined with a '' |
| To reduce busywork, chests rendered empty by '' | To reduce busywork, chests rendered empty by '' | ||
| Line 53: | Line 55: | ||
| Setting '' | Setting '' | ||
| - | Normally, tier 1 items in chests are replaced with an equivalent amount of GP, to prevent cluttering up the inventory with weak items. Enable the '' | + | Normally, tier 1 items in chests are replaced with an equivalent amount of GP, to prevent cluttering up the inventory with weak items. Enable the '' |
| - | + | ===== MIAB chest relocation ===== | |
| - | ===== Trapped | + | |
| - | Trapped | + | MIAB chests are randomly relocated within their respective dungeons. For example, Eblan Castle contains three MIABs with the same fights as usual, just in different locations. |
| - | Note that for technical reasons, the trapped | + | Note that for technical reasons, the MIAB chest in Upper Bab-il will always be positioned somewhere before the drop to the underworld. |
| - | Setting the '' | + | Setting the '' |
| + | \\ | ||
| + | \\ | ||
| + | < | ||
| + | ^ MIAB chest location ^ Number of encounter chests ^ | ||
| + | | Tower of Zot | 1 | | ||
| + | | Eblan | 3 | | ||
| + | | Cave Eblan | 1 | | ||
| + | | Lower Bab-il | 4 | | ||
| + | | Upper Bab-il | 1 | | ||
| + | | Cave of Summons | 1 | | ||
| + | | Sylvan Cave | 7 | | ||
| + | | Giant of Bab-il | 1 | | ||
| + | | Lunar Path | 1 | | ||
| + | | Lunar Subterrane/ | ||
| + | </ | ||