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treasure_randomization [2020/01/01 23:41] – created b0ardface | treasure_randomization [2024/07/14 02:28] (current) – Updated for 4.6.0 wylem | ||
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====== Treasure randomization ====== | ====== Treasure randomization ====== | ||
+ | There are several randomization levels to customize the contents of the treasure chests throughout the world. (Note that " | ||
+ | Note that all randomization levels treat monster-in-a-box (MIAB) chest differently from regular chests. Except where otherwise noted, the discussion below generally refers to regular chests. | ||
+ | |||
+ | Additionally, | ||
+ | |||
+ | ===== Vanilla treasures ===== | ||
+ | |||
+ | Under '' | ||
+ | |||
+ | If Japanese-exclusive items are excluded from treasure chests (see below), chest contents match the US version of Final Fantasy IV instead. | ||
+ | |||
+ | ===== Shuffled treasures ===== | ||
+ | |||
+ | Under '' | ||
+ | |||
+ | Regular chests are shuffled separately from MIAB chests. | ||
+ | * Overworld chest contents are placed in pool 1, and underworld/ | ||
+ | * 50% of each pool is extracted and combined into pool 3. | ||
+ | * The pool 3 items are randomly redistributed back into pools 1 and 2, to restore them to their original sizes. | ||
+ | * Pool 1 treasures are randomly assigned to overworld chests, and pool 2 treasures are randomly assigned to underworld and moon chests. | ||
+ | |||
+ | MIAB chest rewards are shuffled into a single pool, along with the vanilla summon and moon rewards. Non-key-item rewards are taken from this pool, and the rest are distributed at random among the original locations, without regard to where they came from. See: [[key_item_randomization# | ||
+ | |||
+ | ===== Randomized treasures ===== | ||
+ | |||
+ | '' | ||
+ | |||
+ | '' | ||
+ | * Under '' | ||
+ | * Under '' | ||
+ | * Under both, monster-in-a-box chests contain a random item from tiers 5-8. | ||
+ | |||
+ | '' | ||
+ | |||
+ | Applying '' | ||
+ | |||
+ | Similarly, '' | ||
+ | ===== Empty treasures ===== | ||
+ | |||
+ | Players seeking a challenge can use the '' | ||
+ | |||
+ | For a similar, less extensive effect, the other randomization levels may be combined with a '' | ||
+ | |||
+ | To reduce busywork, chests rendered empty by '' | ||
+ | |||
+ | ===== Forced treasures ===== | ||
+ | |||
+ | If other flags force items into treasure chests (for example, a Dark Matter Hunt), those choices are made after the randomization is applied, and overwrite the previous chest contents. | ||
+ | |||
+ | ===== Other treasure flags ===== | ||
+ | |||
+ | Setting '' | ||
+ | |||
+ | Normally, tier 1 items in chests are replaced with an equivalent amount of GP, to prevent cluttering up the inventory with weak items. Enable the '' | ||
+ | ===== MIAB chest relocation ===== | ||
+ | |||
+ | MIAB chests are randomly relocated within their respective dungeons. For example, Eblan Castle contains three MIABs with the same fights as usual, just in different locations. | ||
+ | |||
+ | Note that for technical reasons, the MIAB chest in Upper Bab-il will always be positioned somewhere before the drop to the underworld. | ||
+ | |||
+ | Setting the '' | ||
+ | \\ | ||
+ | \\ | ||
+ | |||
+ | < | ||
+ | ^ MIAB chest location ^ Number of encounter chests ^ | ||
+ | | Tower of Zot | 1 | | ||
+ | | Eblan | 3 | | ||
+ | | Cave Eblan | 1 | | ||
+ | | Lower Bab-il | 4 | | ||
+ | | Upper Bab-il | 1 | | ||
+ | | Cave of Summons | 1 | | ||
+ | | Sylvan Cave | 7 | | ||
+ | | Giant of Bab-il | 1 | | ||
+ | | Lunar Path | 1 | | ||
+ | | Lunar Subterrane/ | ||
+ | </ |