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dev:zsprites [2024/09/18 07:14] – Grow the stub a bit antidale | dev:zsprites [2024/09/18 07:25] (current) – [Overview] add notes about programs antidale | ||
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Z sprites have max(ish) dimensions of 140px high and 200px wide. You have about 100px of height before the bottom your image starts interacting with the background layer. Z sprites are limited to a palette of 15 colors, plus a transparency color; the sprite tool will use whatever color that is in the top right pixel of your image for that transparency color. Should your image bump right up against that top right corner, you'll want to adjust it by coloring that pixel to whatever you're using for a transparency color. | Z sprites have max(ish) dimensions of 140px high and 200px wide. You have about 100px of height before the bottom your image starts interacting with the background layer. Z sprites are limited to a palette of 15 colors, plus a transparency color; the sprite tool will use whatever color that is in the top right pixel of your image for that transparency color. Should your image bump right up against that top right corner, you'll want to adjust it by coloring that pixel to whatever you're using for a transparency color. | ||
+ | Pretty much any image editing program should work, like Photoshop, GIMP, or paint.net. Photograph oriented ones might not quite be the thing, but you definitely do not need a sprite-specific tool to use. | ||
===== Picking an image ===== | ===== Picking an image ===== | ||
Sprites from other 16-bit systems, or from 8-bit systems work pretty well as Z sprites. You might want to play with resizing the image a little, like increasing the size of NES sprites, but generally you don't have much need to tinker. | Sprites from other 16-bit systems, or from 8-bit systems work pretty well as Z sprites. You might want to play with resizing the image a little, like increasing the size of NES sprites, but generally you don't have much need to tinker. |