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| This page summarizes information for commonly used grind options in Free Enterprise. Some other occasionally used grinds during runs that aren't covered are CPU Orbs, Magus Sisters, Dark Imps, and either of the Guards Fights. Those are omitted because they too dependent on where those bosses are placed in a seed for a general guide, and also the strategies for them are fairly straightforward. | This page summarizes information for commonly used grind options in Free Enterprise. Some other occasionally used grinds during runs that aren't covered are CPU Orbs, Magus Sisters, Dark Imps, and either of the Guards Fights. Those are omitted because they too dependent on where those bosses are placed in a seed for a general guide, and also the strategies for them are fairly straightforward. | ||
| - | Each section will have a table with a high level summary of where the grind is, how to get into the fight, how much XP you can expect, and what you need/want for the grind. A longer write up of the fight itself, plus a section for why you'd choose a particular grind follow. For an idea of whether or not a particular grind will get you to Zeromus-ready levels, check out ZoeVermilion's [[https:// | + | Each section will have a table with a high level summary of where the grind is, how to get into the fight, how much XP you can expect, and what you need/want for the grind. A longer write up of the fight itself, plus a section for why you'd choose a particular grind follow. For an idea of whether or not a particular grind will get you to Zeromus-ready levels, check out Milkode's [[https:// |
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| ====== Siren Grinds ====== | ====== Siren Grinds ====== | ||
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| ===== Gold Dragons ===== | ===== Gold Dragons ===== | ||
| ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
| - | | Lunar Subterrane, Cave Bahamut| Sirens (LST B3, B6, CB 2), [[ https:// | + | | Lunar Subterrane, Cave Bahamut| Sirens (LST B3, B6; CaveBahamut |
| === Strategy === | === Strategy === | ||
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| This grind has the most base XP available out of each Siren usage, and since there are three places on the moon where a Siren will summon the fight, it's far more accessible than the Warlock grind. It also requires less setup than either of the grinds in the Giant of Babil, so if you're only looking for a moderate amount of end game XP, or not slingshotting Rydia to Nuke, this is a great option. | This grind has the most base XP available out of each Siren usage, and since there are three places on the moon where a Siren will summon the fight, it's far more accessible than the Warlock grind. It also requires less setup than either of the grinds in the Giant of Babil, so if you're only looking for a moderate amount of end game XP, or not slingshotting Rydia to Nuke, this is a great option. | ||
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| ====== Searcher Grinds ====== | ====== Searcher Grinds ====== | ||
| - | For both of these grinds, the goal is to get all of your experience in one encounter. You can use either | + | For both of these grinds, the goal is to get all of your experience in one encounter. You can use either |
| ===== Macgiant ===== | ===== Macgiant ===== | ||
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| Put your weak caster in the center, to make sure they get the bonus accuracy from that slot. Kill both of the Beamers, and then hit the Searcher with an attack, preferably one that does not deal much damage, and then cast Weak on the summoned D.Machin. Ideally, you'll know your party order well enough to have your Weak caster immediately follow the member who attacks the Searcher. That will reduce the amount of times the D.Machin can get a Flame attack off. If you keep good track of your Weak caster' | Put your weak caster in the center, to make sure they get the bonus accuracy from that slot. Kill both of the Beamers, and then hit the Searcher with an attack, preferably one that does not deal much damage, and then cast Weak on the summoned D.Machin. Ideally, you'll know your party order well enough to have your Weak caster immediately follow the member who attacks the Searcher. That will reduce the amount of times the D.Machin can get a Flame attack off. If you keep good track of your Weak caster' | ||
| - | [[https:// | + | [[grind:giant_manip |
| - | [[https:// | + | [[d.machin|D.Machin stat sheet]]\\ |
| - | + | [[grind: | |
| - | [[d.machin|D.Machin stat sheet]] | + | |
| === Why This Grind? === | === Why This Grind? === | ||
| This is a great grind when you have a fairly early Darkness Crystal, access to the Weak spell, and a way to both keep your Weak caster' | This is a great grind when you have a fairly early Darkness Crystal, access to the Weak spell, and a way to both keep your Weak caster' | ||
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| ====== Other Grinds ====== | ====== Other Grinds ====== | ||
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| By using Wall/ | By using Wall/ | ||
| - | You can also get a wall cast off on the target every time with the correct setup. | + | You can also get a wall cast off on the target every time with the correct setup. |
| [[trapdoor|TrapDoor stat sheet]] | [[trapdoor|TrapDoor stat sheet]] | ||