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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| battle_mechanics [2025/03/25 16:59] – [Run Buffering] - timing clarification antidale | battle_mechanics [2025/07/21 11:49] (current) – [Damage Calculation.] Replaced deleted enemy stats spreadsheet with reference to the wiki page scythemarshall | ||
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| Refer to [[https:// | Refer to [[https:// | ||
| The [[spell data]] wiki page has a few tables of most magic spells.\\ | The [[spell data]] wiki page has a few tables of most magic spells.\\ | ||
| - | Refer to [[https:// | + | Refer to the [[enemy list]] wiki page for enemy statistics, such as attack, defense, resistances, |
| Refer to [[https:// | Refer to [[https:// | ||
| =====Physical Damage===== | =====Physical Damage===== | ||
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| \\ | \\ | ||
| Just don't use it too much, because every time the message does pop up, 1 atb is advancing, and if you use it before your character' | Just don't use it too much, because every time the message does pop up, 1 atb is advancing, and if you use it before your character' | ||
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| + | An advanced example of run buffering, where consecutive inputs are successfully run buffered can be seen [[https:// | ||
| ==== Practical Take-aways ==== | ==== Practical Take-aways ==== | ||
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