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battle_mechanics [2025/03/25 16:59] – [Run Buffering] - timing clarification antidalebattle_mechanics [2025/07/21 11:49] (current) – [Damage Calculation.] Replaced deleted enemy stats spreadsheet with reference to the wiki page scythemarshall
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 Refer to [[https://gamefaqs.gamespot.com/snes/522596-final-fantasy-ii/faqs/53021|The magic guide]] for details about spells. \\ Refer to [[https://gamefaqs.gamespot.com/snes/522596-final-fantasy-ii/faqs/53021|The magic guide]] for details about spells. \\
 The [[spell data]] wiki page has a few tables of most magic spells.\\ The [[spell data]] wiki page has a few tables of most magic spells.\\
-Refer to [[https://docs.google.com/spreadsheets/d/1n0vzGe-5U5syHwQqMPMknqXKw5Og2ywn0pQ9sPGl284/edit#gid=0|FF4 Enemy Stats]] for enemy statistics, such as attack, defense, resistances, weaknesses, race, etc.\\+Refer to the [[enemy list]] wiki page for enemy statistics, such as attack, defense, resistances, weaknesses, race, etc.\\
 Refer to [[https://docs.google.com/spreadsheets/d/11zJdTt2_BPgttrmWXZXESDenPW4HOxd0tqBiOvlceQg/edit#gid=1794802211|The FF4 equipment Doc]] for weapon/armor stats.  Refer to [[https://docs.google.com/spreadsheets/d/11zJdTt2_BPgttrmWXZXESDenPW4HOxd0tqBiOvlceQg/edit#gid=1794802211|The FF4 equipment Doc]] for weapon/armor stats. 
 =====Physical Damage===== =====Physical Damage=====
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 Just don't use it too much, because every time the message does pop up, 1 atb is advancing, and if you use it before your character's menu pops up, enemy atbs are still advancing, but your character menu won't appear. While it can save you 2-3 atbs on BS 1 if you are doing a complicated menu, by BS 3 you can usually get into the right menu only losing 1 atb, and by BS 6 you will have plenty of time to enter actions without needing to run buffer. \\ Just don't use it too much, because every time the message does pop up, 1 atb is advancing, and if you use it before your character's menu pops up, enemy atbs are still advancing, but your character menu won't appear. While it can save you 2-3 atbs on BS 1 if you are doing a complicated menu, by BS 3 you can usually get into the right menu only losing 1 atb, and by BS 6 you will have plenty of time to enter actions without needing to run buffer. \\
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 +An advanced example of run buffering, where consecutive inputs are successfully run buffered can be seen [[https://www.twitch.tv/videos/1034338503?sr=a&t=0s|in this twitch clip]] from xPankraz
 ==== Practical Take-aways ==== ==== Practical Take-aways ====
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battle_mechanics.1742921959.txt.gz · Last modified: 2025/03/25 16:59 by antidale