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battle_mechanics [2024/07/14 02:30] – Updated for 4.6.0 wylem | battle_mechanics [2025/03/25 17:06] (current) – [Run Buffering] - adding link to example antidale | ||
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==== Run Buffering==== | ==== Run Buffering==== | ||
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- | One way to artificially slow down the game is to try running during a fight you can't run from. This will cause a message to pop up, which halts the atb from advancing until the message goes away. This can give you a little bit more time to get into your menus. Typically any fight that has monsters lower level than 97 will let you run away the first atb tick you press the buttons. If the fight is marked as one you can't run away, the can't run message will display, freezing the atb for 1-2 seconds. | + | One way to artificially slow down the game is to try running during a fight you can't run from. This will cause a message to pop up, which halts the atb from advancing until the message goes away. This can provide |
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Just don't use it too much, because every time the message does pop up, 1 atb is advancing, and if you use it before your character' | Just don't use it too much, because every time the message does pop up, 1 atb is advancing, and if you use it before your character' | ||
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+ | An advanced example of run buffering, where consecutive inputs are successfully run buffered can be seen [[https:// | ||
==== Practical Take-aways ==== | ==== Practical Take-aways ==== | ||
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