Site Tools


battle_mechanics

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
battle_mechanics [2025/03/25 16:59] – [Run Buffering] - timing clarification antidalebattle_mechanics [2025/03/25 17:06] (current) – [Run Buffering] - adding link to example antidale
Line 145: Line 145:
 \\ \\
 Just don't use it too much, because every time the message does pop up, 1 atb is advancing, and if you use it before your character's menu pops up, enemy atbs are still advancing, but your character menu won't appear. While it can save you 2-3 atbs on BS 1 if you are doing a complicated menu, by BS 3 you can usually get into the right menu only losing 1 atb, and by BS 6 you will have plenty of time to enter actions without needing to run buffer. \\ Just don't use it too much, because every time the message does pop up, 1 atb is advancing, and if you use it before your character's menu pops up, enemy atbs are still advancing, but your character menu won't appear. While it can save you 2-3 atbs on BS 1 if you are doing a complicated menu, by BS 3 you can usually get into the right menu only losing 1 atb, and by BS 6 you will have plenty of time to enter actions without needing to run buffer. \\
 +
 +An advanced example of run buffering, where consecutive inputs are successfully run buffered can be seen [[https://www.twitch.tv/videos/1034338503?sr=a&t=0s|in this twitch clip]] from xPankraz
 ==== Practical Take-aways ==== ==== Practical Take-aways ====
 ---- ----
battle_mechanics.txt · Last modified: 2025/03/25 17:06 by antidale