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key_item_randomization [2023/02/23 01:10] – [Hook seed protection] More details on the Kmain magma, thanks Zoe! wylemkey_item_randomization [2023/12/26 20:45] (current) – external edit A User Not Logged in
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 ===== Safety checks ===== ===== Safety checks =====
  
-To help ensure a reasonable progression through the game, the randomizer guarantees there will be a path to the underworld that does not require going to the moon first. This check can be disabled using ''Kunsafe''.+To help ensure a reasonable progression through the game, the randomizer guarantees there will be a path to the underworld that does not require any checks gated by the Darkness Crystal. This check can be disabled using ''Kunsafe''.
  
 ===== Forcing underground routes ===== ===== Forcing underground routes =====
-The ''Kforce:magma'' flag guarantees a logical route to the underworld using the Magma Key without requiring the Hook route. The Hook may still be available, but the Magma Key will be guaranteed to abide by any safety checks.+The ''Kforce:magma'' flag guarantees a logical route to the underworld using the Magma Key without having to launch the Falcon via the Hook route. The Hook may still be available, but the Magma Key will be guaranteed to abide by any safety checks
 + 
 +**NOTE:** Even with this flag, it is still possible for the Magma Key to require the Hook: 
 +  * The Magma Key can be gated by the Rat Tail turn-in. 
 +  * With the ''Ktrap'' flag enabled, it is possible for the Magma Key to be gated by the trapped chest in Cave Eblana (2 Stalemen) or the trapped chest in Upper Bab-il (4 Mad Ogres). 
 +  * With the ''Knofree'' flag enabled, it is possible for the Magma Key to be gated by D.Mist at either of the Upper Bab-il (Hook route) boss locations.
  
 The ''Kforce:hook'' flag  guarantees that the Hook route is the only way to reach the underworld. The ''Kforce:hook'' flag  guarantees that the Hook route is the only way to reach the underworld.
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 Potential key item locations that are not assigned a key item instead deliver an alternate reward, dependent on treasure flag settings. (Also see [[Treasure randomization]].) Potential key item locations that are not assigned a key item instead deliver an alternate reward, dependent on treasure flag settings. (Also see [[Treasure randomization]].)
  
-Under ''Tvanilla'' or ''Tshuffle'', a pool is created containing the vanilla rewards from all potential extended key item locations, (eg. if ''Kmoon'' is set, add Murasame, Crystal Sword, White Spear, two Ribbons, and Masamune), and randomly assign the non-key-item rewards from this pool.+Under ''Tvanilla'', a pool is created containing the vanilla rewards from all enabled extended key item locations, (eg. if ''Kmoon'' is set, add Murasame, Crystal Sword, White Spear, two Ribbons, and Masamune), and randomly assigns the non-key-item rewards from this pool. 
 + 
 +Under ''Tshuffle'', a pool is created containing the vanilla rewards from all potential extended key item locations (all vanilla moon, summon, and trapped chest rewards, regardless of K flags), and randomly assigns the non-key-item rewards from this pool.
  
 Under ''Tstandard'' or ''Twild'': Under ''Tstandard'' or ''Twild'':
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 Under ''Tpro'' and ''Twildish'', non-key-item rewards are assigned based on their corresponding [[Treasure probability curves]]. Under ''Tpro'' and ''Twildish'', non-key-item rewards are assigned based on their corresponding [[Treasure probability curves]].
 +
 +Non-key-item rewards under ''Tempty'' are treated the same as under ''Tpro''.
 ===== Vanilla key items ===== ===== Vanilla key items =====
  
key_item_randomization.1677114649.txt.gz · Last modified: 2023/02/23 02:10 (external edit)