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formulas [2022/12/05 07:05] – Note about attack damage ranges wylemformulas [2023/12/26 20:45] (current) – external edit A User Not Logged in
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 \\ \\
 ==== Crits ==== ==== Crits ====
-Critical hits are one of the most common attack modifiers. \\+Critical hits are one of the most common attack modifiers. When a character lands a critical hit, they get a bonus to their attack power depending on the character and type of weapon equipped. Critical hits are indicated visually by a screen flash, except for Jump, which gives no such indication. Note that this screen flash can be disabled in FE.\\
 \\ \\
 Crit rates\\ Crit rates\\
  
-^  Crit Rates  ^^^^^^^^^^^^^+^  Crit Rates (%) ^^^^^^^^^^^^^
 ^  Dark Knight  ^  Kain  ^  Rydia  ^  Tellah  ^  Edward  ^  Rosa  ^  Yang  ^  Palom  ^  Porom  ^  Paladin  ^  Cid  ^  Edge  ^  Fu  ^ ^  Dark Knight  ^  Kain  ^  Rydia  ^  Tellah  ^  Edward  ^  Rosa  ^  Yang  ^  Palom  ^  Porom  ^  Paladin  ^  Cid  ^  Edge  ^  Fu  ^
 |  2  |  2  |  1  |  1  |  2  |  2  |  1  |  1  |  1  |  3  |  5  |  8  |  0  | |  2  |  2  |  1  |  1  |  2  |  2  |  1  |  1  |  1  |  3  |  5  |  8  |  0  |
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 ^  Target in slot 0  |  Evade * 5/4  | ^  Target in slot 0  |  Evade * 5/4  |
  
-Can only hit 1 elemental weakness at at time. \\+An attack can only hit 1 elemental weakness, and 1 race weakness. However, the two can be combined, such a using an ElvenBow with Ice Arrows against Rubicant in the Elements fight (a Mage with a strong weakness to Ice), resulting in a 16x damage multiplier.\\
 Physicals hit weaknesses then resistances, spells hit resistances/absorbs, then weaknesses. IE rubi is weak and absorbs ice, weapons deal extra damage, spells get absorbed. \\ Physicals hit weaknesses then resistances, spells hit resistances/absorbs, then weaknesses. IE rubi is weak and absorbs ice, weapons deal extra damage, spells get absorbed. \\
  
formulas.1670223905.txt.gz · Last modified: 2022/12/05 08:05 (external edit)