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boss_randomization [2021/08/03 04:58] – 4.4.0 Bunsafe change b0ardface | boss_randomization [2023/12/26 20:45] (current) – external edit A User Not Logged in | ||
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To prevent large difficulty swings, boss stats are scaled to be close to the stats of the boss that is being replaced. However, this is a very loose scaling with a fair degree of variance, and some attacks do not scale well -- MegaNuke is devastating no matter where you encounter it. Save often! | To prevent large difficulty swings, boss stats are scaled to be close to the stats of the boss that is being replaced. However, this is a very loose scaling with a fair degree of variance, and some attacks do not scale well -- MegaNuke is devastating no matter where you encounter it. Save often! | ||
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+ | ===== Free bosses ===== | ||
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+ | The D.Knight, Waterhag, Karate, and K/Q Eblan fights have scripted alternate win conditions. Enabling '' | ||
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+ | Some enemies in boss fights do not have the "boss bit" set (for example, enemies within the Fabul Gauntlet). The boss bit prevents status conditions, instant death effects, etc. from applying, meaning that these weaker enemies can be more easily defeated by these effects. The '' | ||
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+ | Note that due to technical limitations, | ||
===== Safety checks ===== | ===== Safety checks ===== | ||
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* Valvalis | * Valvalis | ||
* The boss in the Odin position | * The boss in the Odin position | ||
- | * D.Knight (only if [[No Free Lunch challenges|No Free Bosses]] | + | * D.Knight (only if '' |
- | Additionally, due to a corner case in the randomizer, under [[No Free Lunch challenges|No Free Key Item]], if one of those bosses is in the Karate position, then D.Mist | + | Additionally, |
If you are playing with '' | If you are playing with '' |