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glossary [2021/10/30 02:43] – antidale | glossary [2024/05/02 19:05] (current) – [Eddy Strats] Better link description wylem | ||
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+ | See also: [[https:// | ||
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===== 1200 Strats ===== | ===== 1200 Strats ===== | ||
Reflect Killing Zeromus with a (potentially partial) party with just over 1200 HP. | Reflect Killing Zeromus with a (potentially partial) party with just over 1200 HP. | ||
- | Reflect kills Zeromus by putting wall on every living party member with starveils and then triggering Counter nukes with items. Survives | + | Reflect kills Zeromus by putting wall on every living party member with starveils and then triggering Counter nukes with items. Survives |
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The number of ATB ticks required for a character or enemy to get a turn. ATB calculation is based on a number the runner can manipulate (though some flags make it easier to manipulate than others). When used as RA1 (or any other number), refers to the number of ticks | The number of ATB ticks required for a character or enemy to get a turn. ATB calculation is based on a number the runner can manipulate (though some flags make it easier to manipulate than others). When used as RA1 (or any other number), refers to the number of ticks | ||
- | Final Fantasy 4 uses the Active Time Battle (ATB) system to determine character turns. The number of ATB ticks required for a character or enemy to get a turn is based on the agility anchor. The agility anchor can be changed based on flags, but the default is the center slot character. Characters and enemies with higher agility scores than the Agility Anchor require fewer ATB ticks to get their turn until the maximum speed is reached referred to as '' | + | Final Fantasy 4 uses the Active Time Battle (ATB) system to determine character turns. The number of ATB ticks required for a character or enemy to get a turn is based on the agility anchor. The agility anchor can be changed based on flags, but the default is the center slot character. Characters and enemies with higher agility scores than the Agility Anchor require fewer ATB ticks to get their turn until the maximum speed is reached referred to as '' |
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+ | For more details, see: [[Relative Agility]]. | ||
- | A more detailed explanation of how the ATB system works can be found here [[battle_mechanics# | + | A more detailed explanation of how the ATB system works can be found here [[ATB System]]. |
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Glitching the game to permanently give a character the long range bit. | Glitching the game to permanently give a character the long range bit. | ||
- | Equipping a long range on a character sets the long range bit on a character which ignores penalties of attacking from the back row and attacking an enemy in the back row. Removing | + | Equipping a long range weapon |
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+ | ===== Big Bang into Meteo Combo ===== | ||
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+ | Also known as the Wombo Combo or the Combo Platter. | ||
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+ | This is a feared sequence of events that can happen in the final stages of the Zeromus battle. When Zeromus is in his Nuke phase and usee big bang, he can tip into Meteo Phase via a direct damage counter. When this happens, the party can take up to 3900 damage back-to-back, | ||
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+ | To avoid the Wombo Combo, you can carefully count damage and notice when phase changes occur. Although there is no direct visual indication for a phase change, there will be a slight delay as the game processes the counter script. If your healer is going to be taking an action immediately after Zeromus, you must cast cure 4 before Zeromus' | ||
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+ | Once in Meteo phase, it is fairly easy to keep your team alive as long as you have one character berserked. | ||
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Battle Speed affects how long the player has to input a command before automatically passing the turn to allow the AI to process actions. Typically adjusted when a runner needs more time to input commands to avoid losing turns. [[battle_mechanics# | Battle Speed affects how long the player has to input a command before automatically passing the turn to allow the AI to process actions. Typically adjusted when a runner needs more time to input commands to avoid losing turns. [[battle_mechanics# | ||
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+ | ===== Crumble Skip ===== | ||
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+ | Refers to players using a Kamikaze item to kill a boss and skip the crumble animation that happens at the vanilla Milon Z, Kainazzo, Valvalis, Rubicant, and Elements positions. Also works in the Zeromus fight, but does not save any time, just changes the '' | ||
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+ | Boss fights with multiple enemies do not crumble at any of the above locations, so there is no value in using the technique against them. (e.g. Baron Guards on the Baron throne never crumble, even though Kainazzo or D Mist would) | ||
===== D.Machine/ | ===== D.Machine/ | ||
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Reflect killing Zeromus with Edward due to hide avoiding damage from Big Bangs | Reflect killing Zeromus with Edward due to hide avoiding damage from Big Bangs | ||
- | A Reflect kill using only Edward to damage Zeromus with mostly triggered counter nukes from Zeromus while hiding Edward from every Big Bang. Requires a large number of starveils and prefers to have specific j-items to trigger counter nukes. Also requires a very specific agility setup and a double slow effect on Zeromus. Takes around 15-20 minutes. See more details [[https:// | + | A Reflect kill using only Edward to damage Zeromus with mostly triggered counter nukes from Zeromus while hiding Edward from every Big Bang. Requires a large number of starveils and prefers to have specific j-items to trigger counter nukes. Also requires a very specific agility setup and a double slow effect on Zeromus. Takes around 15-20 minutes. See more details |
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+ | ===== Fu and Friends, Palom and Friends ===== | ||
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+ | A Zeromus strategy that relies on obtaining Nuke for [[fusoya# | ||
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+ | Palom and Friends is a variant that uses Palom and fully [[palom# | ||
===== Half Tower ===== | ===== Half Tower ===== | ||
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Named because it requires the Hook Key Item to move the Hovercraft to Eblan Shoals to get access to Eblan Cave and upper Babil. In contrast to the other way underground (dropping the Magma Key into the Well in Agart), Hook Routes tend to be very demanding of runners as they are frequently required to fight bosses with comparatively undergeard and underpowered party members | Named because it requires the Hook Key Item to move the Hovercraft to Eblan Shoals to get access to Eblan Cave and upper Babil. In contrast to the other way underground (dropping the Magma Key into the Well in Agart), Hook Routes tend to be very demanding of runners as they are frequently required to fight bosses with comparatively undergeard and underpowered party members | ||
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+ | ===== Hybrid Strats ===== | ||
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+ | Hybrid strats refer specifically to using a berserker and a magic user in the Zeromus fight to maximize damage and avoid as many big bangs as possible, with the goal of having a quicker Zeromus fight by minimizing big bangs and animations to heal and recover from them. By supplementing berserker damage, you can also avoid the dreaded [[#Wombo Combo]] Typical hybrid strats utilize Nuke or White, but Lit-3, Ice-3, and Fire-3 are also viable. | ||
===== J-abilities ===== | ===== J-abilities ===== | ||
- | Party character abilities disabled in the SNES Final Fantasy 4 US release but are in the Japan version. | + | Party character abilities disabled in the SNES Final Fantasy 4 US release but are in the Japan version. These are: Dark (DK Cecil), Heal (Edward), Recall (Tellah), Pray (Rosa), Power and Bear (Yang), Bluff (Palom), Cry (Porom) and Regen (FuSoYa). |
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Number of trips to a location | Number of trips to a location | ||
- | Commonly refers to Fabul as there are 3 key item checks there: The Fabual | + | Commonly refers to Fabul as there are 3 key item checks there: The Fabul Defense, Speaking to Shiela after talking to Yang in the bed in Sylph Cave, and Returning the Pan to Shiela after bonking Yang in sylph cave. Can also refer to other locations such as Feymarch, the Moon, Lower Babil, Baron Castle. |
===== Slingshot ===== | ===== Slingshot ===== | ||
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Treasures in Free Enterprise are typically not shuffled but truly randomized; different treasure flags provide different probabilities for treasure contents. See more details here: [[treasure_randomization]] | Treasures in Free Enterprise are typically not shuffled but truly randomized; different treasure flags provide different probabilities for treasure contents. See more details here: [[treasure_randomization]] | ||
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===== Wyvern Standard Time ===== | ===== Wyvern Standard Time ===== |